I have games where Reshade has no connection to the depth buffer. A good example for me is Deus Ex human revolution. You even edit a dll with hex editor how the hbao shall behave. I tried turning off different shaders in the framework to no avail. The picture that i posted is the best exemple and is 100 representativ of the bug. I got it working pretty quickly with Skyrim, but I get weird shadow-like artifacts s almost like the shadows are super-imposed over the scene.like you would get if you close your eyes after staring at a brightly lit scene for a while. However, I can still see the MXAO going on and off with the DOF enabled. The only true bug is the shimmering/flickering effect on the textures, especially visible on the vegetations in many games and who appear after some installations/testing of enbs or sweetfx. I will try the DOF when I can.Įdit: Tried all the DOF settings, and none of them flicker on/off at all. If as you say it's a depth-buffer issue, why would the HBAO I used previously work fine in that case? When I go back to the old Reshade, the HBAO still works fine. About 1 week ago i finish Far Cry 3 (Thanks Helix) and think to give it a try again to Far Cry 2, long time ago i play this game in 2D (with an AMD GFX) and i found (in that time and still) this game have excellent graphics (its a 4-5 years old game), but a weak story, tbh never finish the game. It's not occurring all the time, but on certain times of the day and in certain locations. However, a thing I've noticed is that every profile flickers. If that's the case however, that's nothing a shader edit can fix. So I've been trying out several ENB profiles (v0.102), and the one that's felt best for me personally is the CLENB-profile. If it switches to maximum blur or no blur at all at the same rate as the MXAO flickering, then you have your problem. About 1 week ago i finish Far Cry 3 (Thanks Helix) and think to give it a try again to Far Cry 2, long time ago i play this game in 2D (with an AMD GFX) and i found (in that time and still) this game have excellent graphics (it's a 4-5 years old game), but a weak story, tbh never finish the game. First things first, DISABLE BLOOM, and ANTI-ALIASING, in Torchlight 2, SweetFX handles bloom slightly better in my opinion and ENB and SweetFX will not work unless you disable anti-aliasing, Anti. Check this short video to see what I mean. To test that, enable a strong DOF for testing purposes (not the fastDOF). Its definetly not normal when all the surfaces in 90 of games crazy shimmering/flickering like that. Marty wrote: Hmm See you sure that it is not a depth buffer issue? The algorithm of MXAO does the same every frame so when it looks fine in one moment and not in another, input must be the issue.